Statisticsnaked item stats
Defense
1,332
632 base + 700 refine
HP
761
361 base + 400 refine
Other stats
- Defense
- 632
- HP
- 361
- PvP Damage Tolerance
- 500
Only the stat families present on this item are shown. Gem bonuses stay separate from the base total.
Rank 5 in its category at +20
Among 333 ranked peers · sorted on served Defense · ties share the rank
Living rank · moves with the refinement
- 1Splendent Genesis Dragon Lord Breastplate#2101200191,362
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- 5Genesis Dragon Lord Breastplate#2101200171,332
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- 5Genesis Dragon Lord Breastplate#2101200251,332
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- 5Guardian Praetorian Captain Breastplatethis sheet1,332
- 5Lava Heart Breastplate#2101200291,332
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- 5Lava Heart Breastplate#2101200301,332
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Profile · normalized on the category
- Defense1,332
- HP761
- PvP Damage Tolerance500
values normalized on the served category maximum (peers at their own cap)
Sockets & manastonesrolled per copy
5 sockets
maximum capacity · the number is rolled per copy
The socket count and the manastones vary from one copy to another. To socket stones, pick your substats and compute your real stats, open this item in My Aion, your personal builder.
Evolve this item
Refinement, tier by tierreal served curve
Reachable cap: +20. Refinement is guaranteed up to +10 on this item (served probabilities). The cumulative cost (Kinah never refunded on extraction) shows the real investment to reach each tier.
Client 1.0.41 values sealed on Aug 14, 2026. Scale 10,000 proved by NCSoft publication 20260825200505 of Aug 26, 2026. Partial alignment: the official API does not expose the client's technical identifiers. NCSoft
The correction is added after each failure at the same tier (soft pity). No failure counter or hard guarantee is declared.
Soul Imprint5 random substats
Imprint
Strengthen up to 100%
Tune
Change 1 option, same grade
Reset
Reroll all options (random)
Possible substat pool for this slot
- Damage Boost1,378 to 1,592
- Status Effect Resist956 to 1,106
- Regeneration500 to 582
- Endurance500 to 582
- Defense increase300 to 352
- Smite Resist500 to 582
- Dexterity38 to 51
- Constitution38 to 51
- Willpower38 to 51
- Attack22 to 32
- Critical Hit25 to 36
- Accuracy46 to 60
- Defense170 to 203
- Evasion38 to 51
- Critical Damage Defense248 to 292
- Back Defense248 to 292
- Critical Hit Resist34 to 46
- Block38 to 51
- MP102 to 124
- HP204 to 242
- Natural MP Regen25 to 36
- Natural HP Regen52 to 67
- Front Defense248 to 292
Imprint costs
Rolls are random per copy. Modifying the Soul Imprint binds the item permanently.
Advanced modifiers
BreakthroughBeyond +15
Reserved for Unique grade and above, after +15.
- Tier 1
+0
Materials
Enchant_Amplify_A_s_01a_f×6- Tier 2
Armor_Abyss_Epic_1
Materials
Enchant_Amplify_A_s_01a_f×9- Tier 3
Armor_Abyss_Epic_2
Materials
Enchant_Amplify_A_s_01a_f×12- Tier 4
Armor_Abyss_Epic_3
Materials
Enchant_Amplify_A_s_01a_f×15- Tier 5
Armor_Abyss_Epic_4
Materials
Enchant_Amplify_A_s_01a_f×20- Tier 6
Armor_Abyss_Epic_5
Client 1.0.41 values sealed on Aug 14, 2026. Scale 10,000 proved by NCSoft publication 20260825200505 of Aug 26, 2026. Partial alignment: the official API does not expose the client's technical identifiers. NCSoft
The correction is added after each failure at the same tier (soft pity). No failure counter or hard guarantee is declared.
Set bonus · Guardian Praetorian Captain TribulationPer equipped pieces
- 2 pcs
- Abyss PvE Damage Boost +3,000 · PvP Damage Boost +500 · PvE Damage Boost -500
- 5 pcs
- Abyss PvE Damage Boost +3,500 · PvP Damage Tolerance +500 · PvE Damage Boost -500
- 8 pcs
- Abyss PvE Damage Boost +4,000 · PvP Damage Boost +1,500 · PvE Damage Boost -500
- 12 pcs
- Abyss PvE Damage Boost +4,500 · PvP Damage Tolerance +1,500 · PvE Damage Boost -500
Item progressionRaw client data
Transfer
- Transfer count
- 0
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 1
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 2
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 3
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 4
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 5
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 6
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 7
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 8
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 9
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 10
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 11
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 12
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 13
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 14
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 15
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 16
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 17
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 18
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 19
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 20
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 0
- Tier cost
- 20,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
- Transfer count
- 1
- Tier cost
- 30,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
- Transfer count
- 2
- Tier cost
- 50,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
- Transfer count
- 3
- Tier cost
- 50,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
Surpass
- Lv
- 0
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 1
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Raw declared gain
- Armor_Abyss_Surpass_1
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 2
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Raw declared gain
- Armor_Abyss_Surpass_2
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 3
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Raw declared gain
- Armor_Abyss_Surpass_3
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 4
- Success (Raw value)
- 0
- Correction / failure (Raw value)
- 0
- Raw declared gain
- Armor_Abyss_Surpass_4
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Soul engraving
- Success (Raw value)
- 10,000
- Tier cost
- 1,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
Obtentionserved rates, sorted by rate
Every door
Everything the game client declares, by facet · exact counts, clickable doors when the target is served.
Merchant5 doors7 declarations
- Merchant601010025×3
- Merchantcoin_shop_abyss
- Merchantcoin_shop_arena
- Merchantcoin_shop_battlefield
- MerchantCoinShop_L_Abyss_Equip_0025
Crafting3 doors13 declarations
Crafting
Materials
- Abyss Points×3,400,000
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- Platinum Medal of Merit×190
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Its appearance exists as a skin
Decomposition
Decomposing it yields
Path 1
- Abyss Points×4,224,800
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Path 2
Path 3
- Enhance Stone×128
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3 decomposition paths · each keeps its own amount, never merged
Used inreal mesh links
Appearance, extraction & lore
- This item does not free its appearance on extraction.
- Returns refinement stones (100% normal gear, ~70% Abyss).
- Never returns the Kinah spent.
- Never returns socketed manastones nor the Theostone.
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