Statisticsnaked item stats
Defense
835
444 base + 391 refine
HP
294
156 base + 138 refine
Other stats
- Defense
- 444
- HP
- 156
Only the stat families present on this item are shown. Gem bonuses stay separate from the base total.
Rank 19 in its category at +15
Among 262 ranked peers · sorted on served Defense · ties share the rank
Living rank · moves with the refinement
- 1Splendent Ebony Dragon Lord Cloak#2107300411,095
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- 19Dark Dragon Lord Cloak#210730112835
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- 19Guardian Centurion Cloak835
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- 19White Dragon Lord Cloak#210730016this sheet835
- 19White Dragon Lord Cloak#210730108835
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- 25Abyssal Cloak#210730091749
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Sockets & manastonesrolled per copy
4 sockets
maximum capacity · the number is rolled per copy
The socket count and the manastones vary from one copy to another. To socket stones, pick your substats and compute your real stats, open this item in My Aion, your personal builder.
Evolve this item
Refinement, tier by tierreal served curve
Reachable cap: +15. Refinement is guaranteed up to +10 on this item (served probabilities). The cumulative cost (Kinah never refunded on extraction) shows the real investment to reach each tier.
Client 1.0.41 values sealed on Aug 14, 2026. Scale 10,000 proved by NCSoft publication 20260825200505 of Aug 26, 2026. Partial alignment: the official API does not expose the client's technical identifiers. NCSoft
The correction is added after each failure at the same tier (soft pity). No failure counter or hard guarantee is declared.
Soul Imprint5 random substats
Imprint
Strengthen up to 100%
Tune
Change 1 option, same grade
Reset
Reroll all options (random)
Possible substat pool for this slot
- Critical Damage Tolerance960 to 1,111
- Smite128 to 154
- Endurance192 to 228
- Attack increase128 to 154
- Weapon Damage Tolerance720 to 835
- Status Effect Resist411 to 480
- Endurance Penetration144 to 173
- Dexterity15 to 24
- Constitution9 to 17
- Willpower15 to 24
- Attack13 to 22
- Critical Hit20 to 30
- Accuracy27 to 38
- Defense160 to 191
- Evasion16 to 25
- Critical Damage Defense164 to 196
- Back Defense164 to 196
- Front Defense164 to 196
- Critical Hit Resist28 to 39
- Block16 to 25
- MP61 to 77
- HP123 to 148
- Natural MP Regen14 to 23
- Natural HP Regen28 to 39
Imprint costs
Rolls are random per copy. Modifying the Soul Imprint binds the item permanently.
Advanced modifiers
BreakthroughBeyond +15
Reserved for Unique grade and above, after +15.
- Tier 1
+0
Materials
Enchant_Amplify_A_s_02a_f×6- Tier 2
Armor_Cape_Unique_78_1
Materials
Enchant_Amplify_A_s_02a_f×9- Tier 3
Armor_Cape_Unique_78_2
Materials
Enchant_Amplify_A_s_02a_f×12- Tier 4
Armor_Cape_Unique_78_3
Client 1.0.41 values sealed on Aug 14, 2026. Scale 10,000 proved by NCSoft publication 20260825200505 of Aug 26, 2026. Partial alignment: the official API does not expose the client's technical identifiers. NCSoft
The correction is added after each failure at the same tier (soft pity). No failure counter or hard guarantee is declared.
Item progressionRaw client data
Transfer
- Transfer count
- 0
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 0
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 1
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 2
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 3
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 4
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 5
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 6
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 7
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 8
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 9
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 10
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 11
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 12
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 13
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 14
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 15
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 16
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 17
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 18
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 19
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 20
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
Surpass
- Lv
- 0
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 1
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Raw declared gain
- G_Armor_Abyss_Surpass_1
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 2
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Raw declared gain
- G_Armor_Abyss_Surpass_2
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 3
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Raw declared gain
- G_Armor_Abyss_Surpass_3
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 4
- Success (Raw value)
- 0
- Correction / failure (Raw value)
- 0
- Raw declared gain
- G_Armor_Abyss_Surpass_4
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Soul engraving
- Success (Raw value)
- 10,000
- Tier cost
- 1,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
Obtentionserved rates, sorted by rate
Every door
Everything the game client declares, by facet · exact counts, clickable doors when the target is served.
Crafting3 doors13 declarations
- Armorsmithing Table2910004×3
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- Armorsmithing Table2910011×3
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- Recipe412073002×7
Crafting
Materials
Materials
crafts 6
Auction house · Tradable before binding · market price not served.
Decomposition
Decomposing it yields
Path 1
- Enhance Stone×78
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Path 2
- Enhance Stone×320 to ×74320
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2 decomposition paths · each keeps its own amount, never merged
Used inreal mesh links
Appearance, extraction & lore
- This item does not free its appearance on extraction.
- Returns refinement stones (100% normal gear, ~70% Abyss).
- Never returns the Kinah spent.
- Never returns socketed manastones nor the Theostone.