Statisticsnaked item stats
Defense
698
248 base + 450 refine
HP
441
141 base + 300 refine
Other stats
- Defense
- 248
- HP
- 141
Only the stat families present on this item are shown. Gem bonuses stay separate from the base total.
Rank 37 in its category at +15
Among 331 ranked peers · sorted on served Defense · ties share the rank
Living rank · moves with the refinement
- 1Splendent Genesis Dragon Lord Cloak#2107200191,031
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- 37Awakened Alturadon Cloak#210730123698
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- 37Awakened Alturadon Cloak#210730124698
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- 37Soaring Daeva Cloakthis sheet698
- 37Splendent Celestial Dragon Lord Cloak#210730096698
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- 37Splendent Celestial Dragon Lord Cloak#210730121698
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Sockets & manastonesrolled per copy
4 sockets
maximum capacity · the number is rolled per copy
The socket count and the manastones vary from one copy to another. To socket stones, pick your substats and compute your real stats, open this item in My Aion, your personal builder.
Evolve this item
Refinement, tier by tierreal served curve
Reachable cap: +15. Refinement is guaranteed up to +10 on this item (served probabilities). The cumulative cost (Kinah never refunded on extraction) shows the real investment to reach each tier.
Client 1.0.41 values sealed on Aug 14, 2026. Scale 10,000 proved by NCSoft publication 20260825200505 of Aug 26, 2026. Partial alignment: the official API does not expose the client's technical identifiers. NCSoft
The correction is added after each failure at the same tier (soft pity). No failure counter or hard guarantee is declared.
Soul Imprint4 random substats
Imprint
Strengthen up to 100%
Tune
Change 1 option, same grade
Reset
Reroll all options (random)
Possible substat pool for this slot
- Critical Damage Tolerance1,134 to 1,311
- Status Effect Resist295 to 346
- Smite144 to 173
- Perfect Chance360 to 421
- Attack increase144 to 173
- Weapon Damage Tolerance630 to 732
- Dexterity12 to 21
- Constitution12 to 21
- Willpower12 to 21
- Attack7 to 15
- Critical Hit8 to 16
- Accuracy14 to 23
- Defense53 to 68
- Evasion12 to 21
- Critical Damage Defense77 to 96
- Back Defense77 to 96
- Critical Hit Resist10 to 19
- Block12 to 21
- MP32 to 44
- HP63 to 79
- Natural MP Regen8 to 16
- Natural HP Regen16 to 25
- Front Defense77 to 96
Imprint costs
Rolls are random per copy. Modifying the Soul Imprint binds the item permanently.
Advanced modifiers
BreakthroughBeyond +15
Reserved for Unique grade and above, after +15.
- Tier 1
+0
Materials
Enchant_Amplify_A_s_02a_f×6- Tier 2
Armor_Dungeon_Unique_1
Materials
Enchant_Amplify_A_s_02a_f×9- Tier 3
Armor_Dungeon_Unique_2
Materials
Enchant_Amplify_A_s_02a_f×12- Tier 4
Armor_Dungeon_Unique_3
Materials
Enchant_Amplify_A_s_02a_f×15- Tier 5
Armor_Dungeon_Unique_4
Materials
Enchant_Amplify_A_s_02a_f×20- Tier 6
Armor_Dungeon_Unique_5
Client 1.0.41 values sealed on Aug 14, 2026. Scale 10,000 proved by NCSoft publication 20260825200505 of Aug 26, 2026. Partial alignment: the official API does not expose the client's technical identifiers. NCSoft
The correction is added after each failure at the same tier (soft pity). No failure counter or hard guarantee is declared.
Item progressionRaw client data
Transfer
- Transfer count
- 0
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 1
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 2
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 3
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 4
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 5
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 6
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 7
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 8
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 9
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 10
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 11
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 12
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 13
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 14
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 15
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 16
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 17
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 18
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 19
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 20
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
Surpass
- Lv
- 0
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Tier cost
- 1,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 1
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Raw declared gain
- Armor_Surpass_1
- Tier cost
- 1,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 2
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Raw declared gain
- Armor_Surpass_2
- Tier cost
- 1,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 3
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Raw declared gain
- Armor_Surpass_3
- Tier cost
- 1,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 4
- Success (Raw value)
- 0
- Correction / failure (Raw value)
- 0
- Raw declared gain
- Armor_Surpass_4
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Soul engraving
- Success (Raw value)
- 10,000
- Tier cost
- 1,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
Obtention
Every door
Everything the game client declares, by facet · exact counts, clickable doors when the target is served.
Box1 door2 declarations
Its appearance exists as a skin
Decomposition
Decomposing it yields
Path 1
- Enhance Stone×100
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Path 2
- Enhance Stone×320 to ×95150
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2 decomposition paths · each keeps its own amount, never merged
Used inreal mesh links
- Sync Stone (Unique) (Bound)Derived name
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- Transfer Stone Fragment (Unique) (Bound)Derived name
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- Sync Stone (Unique) (Bound)Derived name
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- Transfer Stone Fragment (Unique) (Bound)Derived name
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- Potential Stone: Armor [★★★★★] (Bound)Derived name
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- Potential Stone: Armor [★★★★★] (Bound)Derived name
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Appearance, extraction & lore
- This item does not free its appearance on extraction.
- Returns refinement stones (100% normal gear, ~70% Abyss).
- Never returns the Kinah spent.
- Never returns socketed manastones nor the Theostone.