Quest HQ2102310
Quest triggers, separated by source family
Completion
HQ2102310_00_CompleteMenrik, care to explain why you called us here?
- Speaker
- N_D1_Q_Nemon_10
- Animation
- AD_Stand_L_02
Sealed client source aa41349e2449
Quest triggers, separated by source family
Menrik, care to explain why you called us here?
Quest triggers, separated by source family
If we can disable those devices—even temporarily—, everything will be a lot easier.
Understood. See you later.
Tarzel? What about it?
I never knew Tarzel had such an effect... Now that you mention it, I did notice the other laborers seemed sluggish.
Only the refugees at the Briskwind Shelter seemed to act normal. Probably because they didn't eat any.
I know you want to help them, {pcname}, but this is not the right time. Let's disable the watchtower first.
Defeat any enemies you encounter on the way there.
Source: game client · confidence: 100%
Nobody has written here yet.