Statisticsnaked item stats
Defense
529
310 base + 219 refine
HP
210
132 base + 78 refine
Other stats
- Defense
- 310
- HP
- 132
Only the stat families present on this item are shown. Gem bonuses stay separate from the base total.
Rank 60 in its category at +15
Among 264 ranked peers · sorted on served Defense · ties share the rank
Living rank · moves with the refinement
- 1Splendent Ebony Dragon Lord Greaves#2102300411,240
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- 56Corrupted Judicator Greaves#210240044545
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- 60Artisan's Splendent Orichalcum Greaves#210230013529
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- 60Artisan's Splendent Orichalcum Greaves#210230014this sheet529
- 60Artisan's Splendent Orichalcum Greaves#210230105529
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- 60Artisan's Splendent Orichalcum Greaves#210230106529
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Sockets & manastonesrolled per copy
4 sockets
maximum capacity · the number is rolled per copy
The socket count and the manastones vary from one copy to another. To socket stones, pick your substats and compute your real stats, open this item in My Aion, your personal builder.
Evolve this item
Refinement, tier by tierreal served curve
Reachable cap: +15. Refinement is guaranteed up to +10 on this item (served probabilities). The cumulative cost (Kinah never refunded on extraction) shows the real investment to reach each tier.
Client 1.0.41 values sealed on Aug 14, 2026. Scale 10,000 proved by NCSoft publication 20260825200505 of Aug 26, 2026. Partial alignment: the official API does not expose the client's technical identifiers. NCSoft
The correction is added after each failure at the same tier (soft pity). No failure counter or hard guarantee is declared.
Soul Imprint4 random substats
Imprint
Strengthen up to 100%
Tune
Change 1 option, same grade
Reset
Reroll all options (random)
Possible substat pool for this slot
- Damage Tolerance729 to 845
- Perfect Chance334 to 391
- Endurance222 to 262
- Attack increase148 to 177
- Smite Resist222 to 262
- Status Effect Resist477 to 556
- Multi-hit Resist334 to 391
- Dexterity7 to 15
- Constitution11 to 20
- Willpower8 to 16
- Attack15 to 24
- Critical Hit23 to 33
- Accuracy31 to 43
- Defense185 to 220
- Evasion18 to 28
- Critical Damage Defense190 to 226
- Back Defense190 to 226
- Front Defense190 to 226
- Critical Hit Resist33 to 45
- Block19 to 29
- MP71 to 89
- HP143 to 171
- Natural MP Regen17 to 27
- Natural HP Regen33 to 45
Imprint costs
Rolls are random per copy. Modifying the Soul Imprint binds the item permanently.
Item progressionRaw client data
Transfer
- Transfer count
- 0
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 1
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 2
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 3
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 4
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 5
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 6
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 7
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 8
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 9
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 10
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 11
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 12
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 13
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 14
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 15
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 16
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 17
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 18
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 19
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 20
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
Surpass
- Lv
- 0
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 1
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Raw declared gain
- G_Armor_Abyss_Surpass_1
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 2
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Raw declared gain
- G_Armor_Abyss_Surpass_2
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 3
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Raw declared gain
- G_Armor_Abyss_Surpass_3
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 4
- Success (Raw value)
- 0
- Correction / failure (Raw value)
- 0
- Raw declared gain
- G_Armor_Abyss_Surpass_4
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Obtentionserved rates, sorted by rate
Every door
Everything the game client declares, by facet · exact counts, clickable doors when the target is served.
Crafting3 doors13 declarations
- Recipe442024001×7
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- Armorsmithing Table2910004×3
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- Armorsmithing Table2910011×3
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Crafting
Materials
MaterialsSplendent result
crafts 6
Auction house · Tradable before binding · market price not served.
Decomposition
Decomposing it yields
Path 1
- Enhance Stone×60
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Path 2
- Enhance Stone×320 to ×57240
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2 decomposition paths · each keeps its own amount, never merged
Used inreal mesh links
Appearance, extraction & lore
- This item does not free its appearance on extraction.
- Returns refinement stones (100% normal gear, ~70% Abyss).
- Never returns the Kinah spent.
- Never returns socketed manastones nor the Theostone.
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