Statisticsnaked item stats
Defense
1,095
395 base + 700 refine
HP
626
226 base + 400 refine
Other stats
- Defense
- 395
- HP
- 226
Only the stat families present on this item are shown. Gem bonuses stay separate from the base total.
Rank 5 in its category at +20
Among 333 ranked peers · sorted on served Defense · ties share the rank
Living rank · moves with the refinement
- 1Splendent Genesis Dragon Lord Pauldrons#2104200191,114
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- 5Genesis Dragon Lord Pauldrons#2104200251,095
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- 5Guardian Praetorian Captain Pauldrons1,095
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- 5Lava Heart Pauldrons#210420029this sheet1,095
- 5Lava Heart Pauldrons#2104200301,095
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- 5Nemesis Dragon Lord Pauldrons#2104200181,095
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Sockets & manastonesrolled per copy
5 sockets
maximum capacity · the number is rolled per copy
The socket count and the manastones vary from one copy to another. To socket stones, pick your substats and compute your real stats, open this item in My Aion, your personal builder.
Evolve this item
Refinement, tier by tierreal served curve
Reachable cap: +20. Refinement is guaranteed up to +10 on this item (served probabilities). The cumulative cost (Kinah never refunded on extraction) shows the real investment to reach each tier.
Client 1.0.41 values sealed on Aug 14, 2026. Scale 10,000 proved by NCSoft publication 20260825200505 of Aug 26, 2026. Partial alignment: the official API does not expose the client's technical identifiers. NCSoft
The correction is added after each failure at the same tier (soft pity). No failure counter or hard guarantee is declared.
Soul Imprint5 random substats
Imprint
Strengthen up to 100%
Tune
Change 1 option, same grade
Reset
Reroll all options (random)
Possible substat pool for this slot
- Critical Damage Boost1,632 to 1,884
- Status Effect Resist638 to 741
- Regeneration500 to 582
- Endurance500 to 582
- Defense increase300 to 352
- Endurance Penetration900 to 1,042
- Dexterity26 to 37
- Constitution26 to 37
- Willpower26 to 37
- Attack14 to 23
- Critical Hit17 to 27
- Accuracy30 to 42
- Defense114 to 138
- Evasion26 to 37
- Critical Damage Defense166 to 198
- Back Defense166 to 198
- Critical Hit Resist22 to 32
- Block26 to 37
- MP68 to 85
- HP136 to 163
- Natural MP Regen17 to 27
- Natural HP Regen34 to 46
- Front Defense166 to 198
Imprint costs
Rolls are random per copy. Modifying the Soul Imprint binds the item permanently.
Advanced modifiers
BreakthroughBeyond +15
Reserved for Unique grade and above, after +15.
- Tier 1
+0
Materials
Enchant_Amplify_A_s_01a_f×6- Tier 2
Armor_Dungeon_Epic_1
Materials
Enchant_Amplify_A_s_01a_f×9- Tier 3
Armor_Dungeon_Epic_2
Materials
Enchant_Amplify_A_s_01a_f×12- Tier 4
Armor_Dungeon_Epic_3
Materials
Enchant_Amplify_A_s_01a_f×15- Tier 5
Armor_Dungeon_Epic_4
Materials
Enchant_Amplify_A_s_01a_f×20- Tier 6
Armor_Dungeon_Epic_5
Client 1.0.41 values sealed on Aug 14, 2026. Scale 10,000 proved by NCSoft publication 20260825200505 of Aug 26, 2026. Partial alignment: the official API does not expose the client's technical identifiers. NCSoft
The correction is added after each failure at the same tier (soft pity). No failure counter or hard guarantee is declared.
Item progressionRaw client data
Transfer
- Transfer count
- 0
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 1
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 2
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 3
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 4
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 5
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 6
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 7
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 8
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 9
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 10
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 11
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 12
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 13
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 14
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 15
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 16
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 17
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 18
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 19
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 20
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 0
- Tier cost
- 20,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
- Transfer count
- 1
- Tier cost
- 30,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
- Transfer count
- 2
- Tier cost
- 50,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
- Transfer count
- 3
- Tier cost
- 50,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
Surpass
- Lv
- 0
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Tier cost
- 1,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 1
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Raw declared gain
- Armor_Surpass_1
- Tier cost
- 1,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 2
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Raw declared gain
- Armor_Surpass_2
- Tier cost
- 1,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 3
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Raw declared gain
- Armor_Surpass_3
- Tier cost
- 1,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 4
- Success (Raw value)
- 0
- Correction / failure (Raw value)
- 0
- Raw declared gain
- Armor_Surpass_4
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Soul engraving
- Success (Raw value)
- 10,000
- Tier cost
- 1,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
Obtentionserved rates, sorted by rate
Every door
Everything the game client declares, by facet · exact counts, clickable doors when the target is served.
Monster4 doors
- Deltras2301115
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- Deltras2301145
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- Basilus the False2301703
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- Basilus the False2301723
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Package1 door3 declarations
- PackagePKG_DAEVACITADEL_NORMAL_EQUIP_E_BOSS_DROP×3
Deltras
x1composed0.046%NCSoft scaleView the pathLoading
- Reward table
- Source monster
- Reward entry
- Loot package
- Faction filter
- Loot package
- Package table
- The item
Product of the steps0.046%· precomputed at ingestion, never estimated
Deltras
x1composed0.0321%NCSoft scaleView the pathLoading
- Reward table
- Source monster
- Reward entry
- Loot package
- Faction filter
- Loot package
- Package table
- The item
Product of the steps0.0321%· precomputed at ingestion, never estimated
Basilus the False
x1composed0.00539%NCSoft scaleView the pathLoading
- Reward table
- Source monster
- Reward entry
- Loot package
- Faction filter
- Loot package
- Package table
- The item
Product of the steps0.00539%· precomputed at ingestion, never estimated
Basilus the False
x1composed0.00359%NCSoft scaleView the pathLoading
- Reward table
- Source monster
- Reward entry
- Loot package
- Faction filter
- Loot package
- Package table
- The item
Product of the steps0.00359%· precomputed at ingestion, never estimated
Every source known to our data, sorted by served rate.
Raw client 1.0.41 values sealed on Aug 14, 2026, SHA-256 98fd303e7a507ce937e673c787c6d049851a6047737143213883aeefdd40cc94 + c4cf0f96e9ea5569501321581f73764a65669ca015dca1680692bea1aadbff7b + 381637dec0f2f4dcc1115922b3d12904c196d094b0f0598e94f3417d7b605525. Their 100,000,000 scale is proved by NCSoft publication 20260825200505 of Aug 26, 2026, snapshot SHA-256 472da41886bedf12595412aa6b38e1530ea875572c3102bb184856cb916933c6. Alignment is partial because the official API exposes no client technical IDs. NCSoft scale
5,366 raw_overcap paths and 307 CeilingItems remain unknown: no percentage is converted.
Where to farm
- Citadel of the Fallen Daeva2 located sourcesup to 0.00539%
Other versions of this item
- Lava Heart Pauldronshas its sources
Its appearance exists as a skin
Decomposition
Decomposing it yields
Path 1
Path 2
- Enhance Stone×128
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2 decomposition paths · each keeps its own amount, never merged
Used inreal mesh links
- Transfer Stone Fragment (Heroic) (Bound)Derived name
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- Transfer Stone Fragment (Heroic) (Bound)Derived name
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- Rampaging Fearsome Aura: Armor (Bound)Derived name
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- Potential Stone: Armor [★★★★★] (Bound)Derived name
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- Rampaging Fearsome Aura: Armor (Bound)Derived name
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- Potential Stone: Armor [★★★★★] (Bound)Derived name
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Appearance, extraction & lore
- This item does not free its appearance on extraction.
- Returns refinement stones (100% normal gear, ~70% Abyss).
- Never returns the Kinah spent.
- Never returns socketed manastones nor the Theostone.
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