Statisticsnaked item stats
Defense
1,008
536 base + 472 refine
HP
354
188 base + 166 refine
Other stats
- Defense
- 536
- HP
- 188
Only the stat families present on this item are shown. Gem bonuses stay separate from the base total.
Rank 5 in its category at +15
Among 264 ranked peers · sorted on served Defense · ties share the rank
Living rank · moves with the refinement
- 1Splendent Ebony Dragon Lord Gloves#2105300411,095
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- 5Ebony Dragon Lord Gloves#2105300241,008
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- 5Ebony Dragon Lord Gloves#2105301161,008
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- 5Guardian Tribunus Glovesthis sheet1,008
- 5Wise Dragon Lord Gloves#2105300231,008
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- 5Wise Dragon Lord Gloves#2105301151,008
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Sockets & manastonesrolled per copy
4 sockets
maximum capacity · the number is rolled per copy
The socket count and the manastones vary from one copy to another. To socket stones, pick your substats and compute your real stats, open this item in My Aion, your personal builder.
Evolve this item
Refinement, tier by tierreal served curve
Reachable cap: +15. Refinement is guaranteed up to +10 on this item (served probabilities). The cumulative cost (Kinah never refunded on extraction) shows the real investment to reach each tier.
Client 1.0.41 values sealed on Aug 14, 2026. Scale 10,000 proved by NCSoft publication 20260825200505 of Aug 26, 2026. Partial alignment: the official API does not expose the client's technical identifiers. NCSoft
The correction is added after each failure at the same tier (soft pity). No failure counter or hard guarantee is declared.
Soul Imprint4 random substats
Imprint
Strengthen up to 100%
Tune
Change 1 option, same grade
Reset
Reroll all options (random)
Possible substat pool for this slot
- Combat Speed590 to 686
- Perfect Chance275 to 323
- Regeneration137 to 165
- Defense increase183 to 217
- Endurance Penetration137 to 165
- Status Effect Resist393 to 459
- Multi-hit Resist275 to 323
- Dexterity12 to 21
- Constitution12 to 21
- Willpower12 to 21
- Attack12 to 21
- Critical Hit19 to 29
- Accuracy26 to 37
- Defense153 to 183
- Evasion15 to 24
- Critical Damage Defense157 to 188
- Back Defense157 to 188
- Front Defense157 to 188
- Critical Hit Resist27 to 38
- Block15 to 24
- MP58 to 74
- HP118 to 143
- Natural MP Regen14 to 23
- Natural HP Regen27 to 38
Imprint costs
Rolls are random per copy. Modifying the Soul Imprint binds the item permanently.
Advanced modifiers
BreakthroughBeyond +15
Reserved for Unique grade and above, after +15.
- Tier 1
+0
Materials
Enchant_Amplify_A_s_02a_f×6- Tier 2
Armor_Gloves_Unique_94_1
Materials
Enchant_Amplify_A_s_02a_f×9- Tier 3
Armor_Gloves_Unique_94_2
Materials
Enchant_Amplify_A_s_02a_f×12- Tier 4
Armor_Gloves_Unique_94_3
Materials
Enchant_Amplify_A_s_02a_f×15- Tier 5
Armor_Gloves_Unique_94_4
Materials
Enchant_Amplify_A_s_02a_f×20- Tier 6
Armor_Gloves_Unique_94_5
Client 1.0.41 values sealed on Aug 14, 2026. Scale 10,000 proved by NCSoft publication 20260825200505 of Aug 26, 2026. Partial alignment: the official API does not expose the client's technical identifiers. NCSoft
The correction is added after each failure at the same tier (soft pity). No failure counter or hard guarantee is declared.
Item progressionRaw client data
Transfer
- Transfer count
- 0
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 0
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 0
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 1
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 2
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 3
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 4
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 5
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 6
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 7
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 8
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 9
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 10
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 11
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 12
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 13
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 14
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 15
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 16
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 17
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 18
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 19
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 20
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
Surpass
- Lv
- 0
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 1
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Raw declared gain
- G_Armor_Abyss_Surpass_1
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 2
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Raw declared gain
- G_Armor_Abyss_Surpass_2
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 3
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Raw declared gain
- G_Armor_Abyss_Surpass_3
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 4
- Success (Raw value)
- 0
- Correction / failure (Raw value)
- 0
- Raw declared gain
- G_Armor_Abyss_Surpass_4
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Soul engraving
- Success (Raw value)
- 10,000
- Tier cost
- 1,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
Obtentionserved rates, sorted by rate
Every door
Everything the game client declares, by facet · exact counts, clickable doors when the target is served.
Merchant5 doors7 declarations
- Merchant401021565×3
- Merchantcoin_shop_abyss
- Merchantcoin_shop_arena
- Merchantcoin_shop_battlefield
- Merchantshop_L_Abyss_Equip_0064
Crafting3 doors13 declarations
- Armorsmithing Table2910004×3
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- Armorsmithing Table2910011×3
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- Recipe412053030×7
Crafting
Materials
crafts 6shops 3
Auction house · This item binds and cannot be traded.
Decomposition
Decomposing it yields
Path 1
- Abyss Points×312,400
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Path 2
- Enhance Stone×87
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Path 3
- Enhance Stone×320 to ×82845
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3 decomposition paths · each keeps its own amount, never merged
Used inreal mesh links
Appearance, extraction & lore
- This item does not free its appearance on extraction.
- Returns refinement stones (100% normal gear, ~70% Abyss).
- Never returns the Kinah spent.
- Never returns socketed manastones nor the Theostone.