Statisticsnaked item stats
Defense
717
267 base + 450 refine
HP
453
153 base + 300 refine
Other stats
- Defense
- 267
- HP
- 153
Only the stat families present on this item are shown. Gem bonuses stay separate from the base total.
Rank 27 in its category at +15
Among 331 ranked peers · sorted on served Defense · ties share the rank
Living rank · moves with the refinement
- 1Splendent Genesis Dragon Lord Cloak#2107200191,031
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- 25Ancient Spirit Cloak#210720010943
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- 25Ancient Spirit Cloak#210720011943
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- 27Basilus Cloak#210730142this sheet717
- 27Basilus Cloak#210730143717
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- 27Splendent Crimson Dragon Lord Cloak#210730128717
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Sockets & manastonesrolled per copy
4 sockets
maximum capacity · the number is rolled per copy
The socket count and the manastones vary from one copy to another. To socket stones, pick your substats and compute your real stats, open this item in My Aion, your personal builder.
Evolve this item
Refinement, tier by tierreal served curve
Reachable cap: +15. Refinement is guaranteed up to +10 on this item (served probabilities). The cumulative cost (Kinah never refunded on extraction) shows the real investment to reach each tier.
Client 1.0.41 values sealed on Aug 14, 2026. Scale 10,000 proved by NCSoft publication 20260825200505 of Aug 26, 2026. Partial alignment: the official API does not expose the client's technical identifiers. NCSoft
The correction is added after each failure at the same tier (soft pity). No failure counter or hard guarantee is declared.
Soul Imprint4 random substats
Imprint
Strengthen up to 100%
Tune
Change 1 option, same grade
Reset
Reroll all options (random)
Possible substat pool for this slot
- Critical Damage Tolerance1,166 to 1,348
- Status Effect Resist303 to 355
- Smite148 to 177
- Perfect Chance370 to 433
- Attack increase148 to 177
- Weapon Damage Tolerance648 to 752
- Dexterity12 to 21
- Constitution12 to 21
- Willpower12 to 21
- Attack7 to 15
- Critical Hit8 to 16
- Accuracy15 to 24
- Defense54 to 69
- Evasion12 to 21
- Critical Damage Defense79 to 98
- Back Defense79 to 98
- Critical Hit Resist11 to 20
- Block12 to 21
- MP32 to 44
- HP65 to 82
- Natural MP Regen8 to 16
- Natural HP Regen16 to 25
- Front Defense79 to 98
Imprint costs
Rolls are random per copy. Modifying the Soul Imprint binds the item permanently.
Advanced modifiers
BreakthroughBeyond +15
Reserved for Unique grade and above, after +15.
- Tier 1
+0
Materials
Enchant_Amplify_A_s_02a_f×6- Tier 2
Armor_Dungeon_Unique_1
Materials
Enchant_Amplify_A_s_02a_f×9- Tier 3
Armor_Dungeon_Unique_2
Materials
Enchant_Amplify_A_s_02a_f×12- Tier 4
Armor_Dungeon_Unique_3
Materials
Enchant_Amplify_A_s_02a_f×15- Tier 5
Armor_Dungeon_Unique_4
Materials
Enchant_Amplify_A_s_02a_f×20- Tier 6
Armor_Dungeon_Unique_5
Client 1.0.41 values sealed on Aug 14, 2026. Scale 10,000 proved by NCSoft publication 20260825200505 of Aug 26, 2026. Partial alignment: the official API does not expose the client's technical identifiers. NCSoft
The correction is added after each failure at the same tier (soft pity). No failure counter or hard guarantee is declared.
Item progressionRaw client data
Transfer
- Transfer count
- 0
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 1
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 2
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 3
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 4
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 5
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 6
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 7
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 8
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 9
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 10
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 11
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 12
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 13
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 14
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 15
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 16
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 17
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 18
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 19
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Transfer count
- 20
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
Surpass
- Lv
- 0
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Tier cost
- 1,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 1
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Raw declared gain
- Armor_Surpass_1
- Tier cost
- 1,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 2
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Raw declared gain
- Armor_Surpass_2
- Tier cost
- 1,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 3
- Success (Raw value)
- 10,000
- Correction / failure (Raw value)
- 0
- Raw declared gain
- Armor_Surpass_3
- Tier cost
- 1,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
- Lv
- 4
- Success (Raw value)
- 0
- Correction / failure (Raw value)
- 0
- Raw declared gain
- Armor_Surpass_4
- Tier cost
- 0
- Source currency value
- ECurrencyCategory::GoldCombined
Soul engraving
- Success (Raw value)
- 10,000
- Tier cost
- 1,000,000
- Source currency value
- ECurrencyCategory::GoldCombined
Materials
Obtentionserved rates, sorted by rate
Every door
Everything the game client declares, by facet · exact counts, clickable doors when the target is served.
Monster6 doors
- Deltras2301115
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- Deltras2301145
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- Deltras2301165
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- Basilus the False2301603
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- Basilus the False2301703
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- Basilus the False2301723
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Package1 door5 declarations
- PackagePKG_DAEVACITADEL_EASY_EQUIP_U_BOSS_DROP×5
Deltras
x1composed0.554%NCSoft scaleView the pathLoading
- Reward table
- Source monster
- Reward entry
- Loot package
- Faction filter
- Loot package
- Package table
- The item
Product of the steps0.554%· precomputed at ingestion, never estimated
Deltras
x1composed0.554%NCSoft scaleView the pathLoading
- Reward table
- Source monster
- Reward entry
- Loot package
- Faction filter
- Loot package
- Package table
- The item
Product of the steps0.554%· precomputed at ingestion, never estimated
Deltras
x1composed0.554%NCSoft scaleView the pathLoading
- Reward table
- Source monster
- Reward entry
- Loot package
- Faction filter
- Loot package
- Package table
- The item
Product of the steps0.554%· precomputed at ingestion, never estimated
Basilus the False
x1composed0.212%NCSoft scaleView the pathLoading
- Reward table
- Source monster
- Reward entry
- Loot package
- Faction filter
- Loot package
- Package table
- The item
Product of the steps0.212%· precomputed at ingestion, never estimated
Basilus the False
x1composed0.141%NCSoft scaleView the pathLoading
- Reward table
- Source monster
- Reward entry
- Loot package
- Faction filter
- Loot package
- Package table
- The item
Product of the steps0.141%· precomputed at ingestion, never estimated
Basilus the False
x1composed0.0282%NCSoft scaleView the pathLoading
- Reward table
- Source monster
- Reward entry
- Loot package
- Faction filter
- Loot package
- Package table
- The item
Product of the steps0.0282%· precomputed at ingestion, never estimated
Every source known to our data, sorted by served rate.
Raw client 1.0.41 values sealed on Aug 14, 2026, SHA-256 98fd303e7a507ce937e673c787c6d049851a6047737143213883aeefdd40cc94 + c4cf0f96e9ea5569501321581f73764a65669ca015dca1680692bea1aadbff7b + 381637dec0f2f4dcc1115922b3d12904c196d094b0f0598e94f3417d7b605525. Their 100,000,000 scale is proved by NCSoft publication 20260825200505 of Aug 26, 2026, snapshot SHA-256 472da41886bedf12595412aa6b38e1530ea875572c3102bb184856cb916933c6. Alignment is partial because the official API exposes no client technical IDs. NCSoft scale
5,366 raw_overcap paths and 307 CeilingItems remain unknown: no percentage is converted.
Where to farm
- Citadel of the Fallen Daeva3 located sourcesup to 0.212%
Other versions of this item
- Basilus Cloakhas its sources
Its appearance exists as a skin
Decomposition
Decomposing it yields
Path 1
- Enhance Stone×108
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Path 2
- Enhance Stone×320 to ×102730
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2 decomposition paths · each keeps its own amount, never merged
Used inreal mesh links
- Sync Stone (Unique) (Bound)Derived name
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- Transfer Stone Fragment (Unique) (Bound)Derived name
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- Sync Stone (Unique) (Bound)Derived name
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- Transfer Stone Fragment (Unique) (Bound)Derived name
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- Potential Stone: Armor [★] (Bound)Derived name
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- Potential Stone: Armor [★] (Bound)Derived name
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Appearance, extraction & lore
- This item does not free its appearance on extraction.
- Returns refinement stones (100% normal gear, ~70% Abyss).
- Never returns the Kinah spent.
- Never returns socketed manastones nor the Theostone.
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