Dialogues

Source client scellée aa41349e2449

Données en anglais

Quête HQ2102202

Déclencheurs de quête séparés par famille source

Avant l'acceptation

HQ2102202_00_Accept
  1. Dead. Every last one of them. Killed in front of me. And we have no idea if any others survived elsewhere...

    Interlocuteur
    N_D1_Q_Nemon_45
    Animation
    AD_Stand_L_01
  2. Did you see any Nornir survivors? Or...

    Interlocuteur
    N_D1_Q_Nemon_45
    Animation
    AD_Talk_L_04
  3. {pcname}, can you collect them while we scout the area?

    Interlocuteur
    N_D1_Q_Nemon_45
    Animation
    AD_Stand_L_01

Quête HQ2102210

Déclencheurs de quête séparés par famille source

Avant l'acceptation

HQ2102210_00_Accept
  1. Any Nornir survivors?

    Interlocuteur
    N_D1_Q_Nemon_45
    Animation
    AD_Stand_L_02
  2. We've already been to the Northern Altar. The Nornir there... were slaughtered in front of us.

    Interlocuteur
    N_D1_Q_Nemon_45
    Animation
    AD_Stand_L_01
  3. Then this might be our chance. If we find survivors, they can tell us where Urd is.

    Interlocuteur
    N_D1_Q_Nemon_45
    Animation
    AD_Greeting_L_03
  4. {pcname}, we should go to the Eastern Altar. Hadala and Ulgorn, wait here until we contact you.

    Interlocuteur
    N_D1_Q_Nemon_45
    Animation
    AD_Stand_L_02
  5. The more Balaur or Fafnium we can destroy on the way to the Eastern Altar, the better.

    Interlocuteur
    N_D1_Q_Nemon_45
    Animation
    AD_Stand_L_02

Quête HQ2102220

Déclencheurs de quête séparés par famille source

Avant l'acceptation

HQ2102220_00_Accept
  1. Wait here until we contact you.

    Interlocuteur
    N_D1_Q_Nemon_45
    Animation
    AD_Talk_L_04
  2. {pcname}, with me.

    Interlocuteur
    N_D1_Q_Nemon_45
    Animation
    AD_Stand_L_02

Provenance

Source : client du jeu · confiance : 100 %