Missione DQ1202011
Attivatori della missione separati per famiglia sorgente
Prima dell'accettazione
DQ1202011_00_AcceptDidn't Luteros say Odylium was found in that Coastal Cave? Is it not enough?
- Interlocutore
- N_L1_Q_Lebron_02
- Animazione
- AD_Talk_L_06
Oh, suddenly I go from being simple to a smartypants? You think us Creions are miracle-workers?
- Interlocutore
- N_L1_Q_Lebron_02
- Animazione
- AD_Talk_L_03
*sigh* ...Why don't you try this? I added a feature to lure the creatures around the existing Odyle Collectors.
- Interlocutore
- N_L1_Q_Lebron_02
- Animazione
- AD_Give_L_01
The idea is to gather up any creatures with even a trace of Odyle in them. If we round them up and kill them, we should be able to make do.
- Interlocutore
- N_L1_Q_Lebron_02
- Animazione
- AD_Give_L_01
I was going to toss this broken collector, but I modded it instead. Can't promise it'll work well.
- Interlocutore
- N_L1_Q_Lebron_02
- Animazione
- AD_Stand_L_01
This always happens when Shuron's involved. He's scary good at getting exactly what he wants, like a true resource manager.
- Interlocutore
- N_L1_Q_Lebron_02
- Animazione
- AD_Positive_L_01
Let's not make a fuss, {pcname}. Just help me test how well this modified collector works.
- Interlocutore
- N_L1_Q_Lebron_02
I already picked a good spot. It's an empty, quiet cave, so even if something goes wrong, cleanup should be easy.
- Interlocutore
- N_L1_Q_Lebron_02
- Animazione
- AD_DirectionR_L_01
Oh, and you need to catch the green ones! Green means it's got Odyle. Good luck out there!
- Interlocutore
- N_L1_Q_Lebron_02
- Animazione
- AD_Laugh_L_02
Completamento
DQ1202011_00_CompleteHow was the ease of use? Collection speed? Any errors?
- Interlocutore
- N_L1_Q_Lebron_02
- Animazione
- AD_Talk_L_01
Are you serious?! It was hard enough keeping this one secret! And {pcname} said there's still room to improve it.
- Interlocutore
- N_L1_Q_Lebron_02
- Animazione
- AD_Angry_L_02