Diálogos

Fonte do cliente selada aa41349e2449

Shown in inglês

Missão HQ2101070

Gatilhos da missão separados por família de origem

Conclusão

HQ2101070_00_Complete
  1. Garlond! I thought the Balaur had gotten you!

    Interlocutor
    N_D0_Q_Anders_01
    Animação
    AD_Laugh_L_01
  2. I haven't heard from them since we split up to search for help after the crash.

    Interlocutor
    N_D0_Q_Anders_01
    Animação
    AD_Deny_L_02
  3. Hergal said he'd look around for nearby villages.

    Interlocutor
    N_D0_Q_Anders_01
    Animação
    AD_Stand_L_01
  4. But while searching for him, I came across footprints, and they led straight to a Balaur camp.

    Interlocutor
    N_D0_Q_Anders_01
    Animação
    AD_Talk_L_04
  5. Wait... Who is this?

    Interlocutor
    N_D0_Q_Anders_01
    Animação
    AD_Stand_L_02
  6. I see... I hadn't dared dream we'd find help from other Daeva in Ishalgen. Thank you so much for helping Garlond.

    Interlocutor
    N_D0_Q_Anders_01
    Animação
    AD_Thanks_L_01
  7. We need to find clues on the others' whereabouts. It should be easier now there's three of us.

    Interlocutor
    N_D0_Q_Anders_01
    Animação
    AD_Talk_L_01

Missão HQ2101080

Gatilhos da missão separados por família de origem

Antes de aceitar

HQ2101080_00_Accept
  1. Where else? As long as we're cautious, we should be able to find something.

    Interlocutor
    N_D0_Q_Anders_01
    Animação
    AD_Stand_L_01
  2. If the Balaur captured them, they'd have written it down in some kind of log like they always do.

    Interlocutor
    N_D0_Q_Anders_01
    Animação
    AD_Talk_L_01
  3. I can read enough Balaur to understand something like that, at least.

    Interlocutor
    N_D0_Q_Anders_01
    Animação
    AD_Talk_L_02
  4. Garlond, you stick around the airship in case Hergal arrives while I'm gone.

    Interlocutor
    N_D0_Q_Anders_01
    Animação
    AD_DirectionB_L_01
  5. May I ask your assistance, {pcname}? You look tough.

    Interlocutor
    N_D0_Q_Anders_01
    Animação
    AD_Stand_L_02
  6. I'm sure one look at Garlond and me makes it clear we're no fighters.

    Interlocutor
    N_D0_Q_Anders_01
    Animação
    AD_Talk_L_06
  7. Thank you, {pcname}. As I was speaking about before, please look for any clues inside the Balaur camp to our comrades' whereabouts.

    Interlocutor
    N_D0_Q_Anders_01
    Animação
    AD_Positive_L_03

Procedência

Fonte: cliente do jogo · confiança: 100%